Revolutionizing Learning Through Gamification
- Tod Langley
- Oct 29, 2024
- 2 min read
Updated: Nov 5, 2024
“Gamification” is a phenomenon often seen in modern learning solutions, like Duolingo—used by over a billion people to learn new languages—and Microsoft’s Minecraft: Education Edition, which teaches school children about science and engineering.

While gamification may seem like a complex term, its definition is straightforward: it means using game design methodologies to create engaging learning environments. Often, this approach results in faster and longer-lasting learning and can even lead to specific skills training. For instance, the game Underground trains laparoscopic surgeons, helping them complete operations with greater efficiency and success rates.
Transformative Games: Changing Players for Good
A case study by Raw Studio on Duolingo’s gamification demonstrates how game design guides users toward effective and consistent language learning. These kinds of games are known as Transformative Games; unlike traditional games, they aim to transform the player through play, leaving them with new skills or insights rather than simply entertaining them.
Transformative Games are filling gaps in education by providing learners with immersive experiences designed for impactful change. Crisis Response Leader Training (CRLT) applies these methodologies to address a critical need for crisis preparation training, filling an essential gap in leadership training today.
CRLT’s Approach: Preparing Leaders for Real-World Challenges
In moments of crisis, leaders often face fast-paced, high-stakes situations for which many are unprepared. The costs of unpreparedness in crisis response are evident. CRLT aims to change this by offering accessible, adaptable, and repeatable training that saves lives. Their platform, The Incident, delivers a transformative experience that can range from brief, guided exercises to complex, multi-agency response drills.
The Incident: Transformative Crisis Training
The Incident provides training in several critical areas, including:
Active Shooter Response in diverse scenarios.
I Love U Guys Protocols for reunification and standard lockdown procedures, allowing civilians to secure themselves until responders arrive.
The platform includes a learning management system and an after-action review, using Unreal Engine 5’s replay system. This system enables responders to revisit exercises, reviewing strengths, weaknesses, and communication effectiveness. The goal? By repeating simple drills and complex exercises, responders will be better prepared to act decisively when it matters most.
Conclusion
As gamification shapes learning in fields from language acquisition to medical training, its impact on crisis response training through CRLT is profound. By making essential skills training more accessible and engaging, CRLT’s The Incident equips leaders to respond effectively when lives are on the line.
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